Tin Foil Hat

From The Blockheads Wiki
Jump to: navigation, search
This article is a stub.
You can help The Blockheads Wiki by expanding it.
Tin Foil Hat
Tin Foil Hat

Tin Foil Hat Icon.pngTin Foil Hat HD Icon.png

Category Clothing
Use Actions
Location/Made On Craft Bench
Needs 3 Tin Foil
Stackable Yes (99)
"Guard against mind control."

A tin foil hat will cause a blockhead to perform actions without player intervention. It was introduced in version 1.2.


A tin foil hat is triangular and silvery (a mottled dark gray to white with some bluish tones).

Where Found[edit]

It can be made at a craft bench from three pieces of tin foil. Like other pieces of man-made clothing, it degrades over time when worn.

Location Input Item 1 Input Item 2 Input Item 3 Input Item 4 Crafted Output
Craft Bench 2 Icon.png Tin Foil Icon.png + + + = Tin Foil Hat Icon.png
Lvl. 2 Craft Bench Tin Foil [[]] [[]] [[]] Tin Foil Hat
Quantity 3 {{{Qty2}}} {{{Qty3}}} {{{Qty4}}} 1
Rush Cost
8 TC
4 TC


When a blockhead begins to act based on a tin foil hat, blue/light blue particles will emit between the action and the blockhead and the acted upon block will have an image of the tin foil hat superimposed over it. The blockhead will use the respective tool for the task. The hat will only plan one action at a time and may abort player-specified actions.

Thus the only "mind control" a tin hat resists is the influence of a player.

The blockhead will also eat and sleep when necessary, and place light sources when it is dark.


When playing with multiple blockheads in single-player, it is not unusual for there to be more blockheads than the player can keep constantly occupied. The use of a tin foil hat makes a blockhead self-directed, thus it will harvest and mine without being instructed. The tin foil hat can be removed to more easily allow any items it has collected to be transferred elsewhere.


In the world of The Blockheads, the only "mind controller" is the player of the game. When the user gives a blockhead a task, the blockhead will mindlessly obey. With the introduction of the tinfoil hat came the introduction of a unique blockhead quality of 'free will' for blockheads, where their mind is not being controlled by a 'god', or 'The User of the Device', or 'Player', which is quite a charming and humorous perspective in the world of The Blockheads, where each blockhead is considered as a unique individual with free will who do not like us (players) controlling them.